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He is offering the player a quest to complete.
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Exploration and combat ĭialogue with Killian Darkwater, an example of a non-player character with a talking head. For example, "Animal Friend", which prevents animals from attacking the player character, requires the player to be level nine, have an intelligence of five, and have an outdoorsman skill of 25%. There are 50 perks and each has prerequisites that must be met. Every three levels, the player can grant themself a special ability, or perk.
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For gathering experience points, the player will level up and may increase their skills by a set number of points. During gameplay, the player can gather experience points through various actions. Traits are character qualities with both a positive and negative effect the player can pick two from a list of sixteen. Their initial effectivenesses are determined by the primary statistics, but three can be given a 20% boost. All 18 skills are learned abilities, their effectiveness determined by a percentage value. Two other statistics set during character creation are skills and traits. Each statistic may range from one to ten, provided their sum does not exceed 40. The protagonist, known as the Vault Dweller, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. The player begins by selecting one of three characters, or one with player-customized attributes. Gameplay Character creation įallout is a role-playing video game.
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It spawned a successful series of sequels and spin-offs, the rights to which were purchased in 2007 by Bethesda Softworks. Fallout was a commercial success, selling 600,000 copies worldwide. Fallout has been credited for renewing consumer interest in the role-playing video genre due to its setting, open-ended plot, and gameplay. It won "Role-Playing Game of the Year" from GameSpot and Computer Games Magazine, was nominated by the Academy of Interactive Arts & Sciences at the Spotlight Awards, and is often listed among the greatest video games of all time.
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After three and a half years of development, Fallout was released in North America in October 1997.įallout received acclaim for its open-ended gameplay, character system, plot, and perceived original setting. The quests were intentionally made morally ambiguous. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age. Although Interplay initially gave the game little attention, the development ultimately cost $3 million and employed up to thirty people.
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Interplay dropped the license after Steve Jackson Games objected to Fallout 's violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. It began as a game engine based on Steve Jackson Games's tabletop role-playing game GURPS. Tim Cain began working on Fallout in 1994. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted.
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After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war, Fallout 's protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions.
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